Tampilkan postingan dengan label 21st. Tampilkan semua postingan
Tampilkan postingan dengan label 21st. Tampilkan semua postingan

Jumat, 02 November 2012

Taber's Cyclopedic Medical Dictionary, 21st Edition (Thumb Index Version)

Taber's Cyclopedic Medical Dictionary, 21st Edition (Thumb Index Version)





To thrive in the ever-changing world of health care, you need a respected, trusted, and cutting-edge, cyclopedic resource. In hand, online, or on a mobile device, turn to Taber's Cyclopedic Medical Dictionary, 21st Edition, anytime, anywhere! Taber's 21 is today's most comprehensive health science dictionary. Under the editorial direction of Donald Venes, MD, MSJ, a team of expert consulting editors and consultants, representing every branch of health care, worked with the Taber's in-house editorial staff to ensure that the content reflects the state of the art.

Cyclopedic entries that offer more than just definitions. More than 60,000 reader-friendly definitions, including 3,000 brand-new terms and 7,000 revised terms. Over 1,000 full-color illustrations in the book and DVD combined. More than 600 Patient Care Statements. Caution Statements with new, easy-to-find icon. Dozens of Allied Health and Nursing Appendices.

Every print copy of Taber's 21 features the Taber'sPlus DVD. This multimedia toolkit offers a wealth of interactive activities, clinical tools, and resources including Taber's World Tour, an exploration of the dictionary's many features. Explore through sight & sound 1,000 images and hundreds of terms with their definitions and pronunciations. Taber's Audio Clear and precise pronunciations for 30,000 terms.

Brain Teasers Word-building activities and games. Twelve appendices, including valuable clinical resources. Taber's Online powered by Unbound Medicine® PC and Mac access to the complete contents of the print version. FREE one-year subscription. Taber's Mobile Powered by Skyscape® PDA, web, and wireless access to the complete contents of the print version. FREE one-year download. For Instructors Upon Adoption Testbank with more than 1,100 questions, with rationales, organized by body systems. FREE Bookmarks for all of your students Taber's Cyclopedic Tutorial Image Bank For Students and Practitioners No fee. No password. No registration. More than 30 nursing animations. Clinical procedure videos and animations. So much more!


Rabu, 11 Maret 2009

21st Century Game Design

21st Century Game Design  1584504293 pdf



Edition: 1
Release: 2005-08-29
Publisher: Charles River Media
Binding: Paperback
ISBN/ASIN: 1584504293



21st Century Game Design (Charles River Media Game Development)

21st Century Game Design is not just a book about game design. Free download 21st Century Game Design books collection in PDF, EPUB, FB2, MOBI, and TXT formats. It's an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the fundamentals of how to design a game, but learning to design games that really satisfy your players takes more than technical skill. To do this successfully, you need to know your intended audience and understand their needs. Throughout the book you'll learn about defining and investigating player needs. Best deals ebooks download 21st Century Game Design on amazon.A model of play styles is then presented that was developed by applying psychological metrics to survey data and case studies. This model identifi es some of the core themes in player needs as represented by four player types-- Conqueror, Manager, Wanderer, and Participant. In addition to discussing player needs, the book also explores how games can reach wider audiences by appealing to the interests of the core gaming community, and it considers the fundamental principles of game design. Methods such as interface design, structural elements, and game world abstractions are discussed in relation to the needs of the audience. The book does not attempt to present an absolute view of the craft of game design, but rather it demonstrates how an audience model can inform the design process and take the games industry forward at a time when it is facing a schism between the games that the audience would like to play, and the games the development community would like to make. Game designers, producers, marketing executives, and anyone who wishes to understand the relationship between a game and its audience will find much to learn from 21st Century Game Design.
Author's Reflections
Six Years On... It's been six years since Richard Boon and I wrote 21st Century Game Design, and since then many of the claims we made which once were revolutionary are now commonplace. The idea that commercial game design requires models that help developers understand how and why people play games was still quite revolutionary in 2005. Richard Bartle's work had pointed in the general direction almost ten years earlier, but had been constrained to massively multiplayer games, and was more qualitative and less quantitative than the research described in this book. The biggest sign of the success of our approach was the IEEE's creation of a Player Satisfaction Modelling Task Force in 2009, which I was appointed too in recognition for my work helping to establish the domain. Since then, I've been amazed at some of the incredible work that's been going on in player satisfaction, and happy to have contributed to the field's growth and development. There are far more up-to-date player satisfaction models than the DGD1 described in this book, but there is still no better introduction to the idea of using player models to guide game design than 21st Century Game Design. What's more, the work Richard did in constructing a historical snapshot of game design in the context of this model gives a remarkable account of the development of videogames, one with a lot to teach about how games have been made, and how they could be made in the future. But despite the most groundbreaking aspect of this book being its presentation of player satisfaction modelling--even before this term came into use!--what I look back upon most fondly in this title is our perspective on game design. The chapter on Foundations of Game Design remains an excellent introduction to the issues in practical game design and development (although we don't much use the terminology in this chapter any more) and the recognition of abstraction as part of the process of design remains relevant today. There is a set of chapters here that will help any new game designer understand what it is they are trying to do, while an experienced game designer will find a lot to agree with, and some new ways of thinking about old problems. The discussion of Game Structures (Chapter 10) is as relevant today as it was when we wrote it--and terms like "playground worlds," "Breadcrumbing," and "Funnelling" have since been used by a great variety of game designers and game writers. It's satisfying to see our work being used by other people to help them make games. If you are new to game design, 21st Century Game Design is an excellent primer in the practical aspects of commercial videogame design, and if you have more experience you'll find ideas in here that might expand your perspective on the discipline. There are a lot of great books on game design, but none are quite like this one. Chris Bateman
April 2011 21st Century Game Design (Charles River Media Game Development) with free ebook downloads available via rapidshare, mediafire, 4shared, and hotfile.



Download 21st Century Game Design


download 21st Century Game Design