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Jumat, 02 November 2012

JavaScript

JavaScript: The Definitive Guide: Activate Your Web Pages (Definitive Guides)





Since 1996, JavaScript: The Definitive Guide has been the bible for JavaScript programmers—a programmer's guide and comprehensive reference to the core language and to the client-side JavaScript APIs defined by web browsers.

The 6th edition covers HTML5 and ECMAScript 5. Many chapters have been completely rewritten to bring them in line with today's best web development practices. New chapters in this edition document jQuery and server side JavaScript. It's recommended for experienced programmers who want to learn the programming language of the Web, and for current JavaScript programmers who want to master it.

"A must-have reference for expert JavaScript programmers...well-organized and detailed."

--Brendan Eich, creator of JavaScript, CTO of Mozilla

"I made a career of what I learned from JavaScript: The Definitive Guide.”

-- Andrew Hedges, Tapulous





100 Things Every Designer Needs to Know About People (Voices That Matter)





We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play.

Learn to increase the effectiveness, conversion rates, and usability of your own design projects by finding the answers to questions such as:
  • What grabs and holds attention on a page or screen?
  • What makes memories stick?
  • What is more important, peripheral or central vision?
  • How can you predict the types of errors that people will make?
  • What is the limit to someone’s social circle?
  • How do you motivate people to continue on to (the next step?
  • What line length for text is best?
  • Are some fonts better than others?
These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.



Adobe Photoshop CS5 Classroom in a Book

Adobe Photoshop CS5 Classroom in a Book




  • Soft Cover Book
  • DVD-ROM for both Windows and Mac OS

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop CS5 choose Adobe Photoshop CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 14 project-based lessons in this book show readers step-by-step the key techniques for working in Photoshop CS5.

In addition to learning the key elements of the Photoshop interface, this completely revised CS5 edition shows readers how to edit images with precise selection control, correct a wide range of lens-based errors, interactively transform their images with the new Puppet Warp tool, and easily remove or replace image elements with the new Content-Aware Fill mode. The book also covers new powerful painting effects to artistically enhance images and shows how to combine multiple exposures into a single HDR image.

For the first time, the companion DVD will feature, in addition to the lesson files, 2 hours of free video tutorials from Learn Adobe Photoshop CS5 by Video by Adobe Press and video2brain, a great added value!

“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.



Financial Modeling

Financial Modeling





Too often, finance courses stop short of making a connection between textbook finance and the problems of real-world business. Financial Modeling bridges this gap between theory and practice by providing a nuts-and-bolts guide to solving common financial models with spreadsheets. Simon Benninga takes the reader step by step through each model, showing how it can be solved using Microsoft Excel. The long-awaited third edition of this standard text maintains the "cookbook" features and Excel dependence that have made the first and second editions so popular. It also offers significant new material, with new chapters covering such topics as bank valuation, the Black-Litterman approach to portfolio optimization, Monte Carlo methods and their applications to option pricing, and using array functions and formulas. Other chapters, including those on basic financial calculations, portfolio models, calculating the variance-covariance matrix, and generating random numbers, have been revised, with many offering substantially new and improved material. Other areas covered include financial statement modeling, leasing, standard portfolio problems, value at risk (VaR), real options, duration and immunization, and term structure modeling. Technical chapters treat such topics as data tables, matrices, the Gauss-Seidel method, and tips for using Excel. The last section of the text covers the Visual Basic for Applications (VBA) techniques needed for the book. The accompanying CD contains Excel worksheets and solutions to end-of-chapter exercises.




Hadoop

Hadoop: The Definitive Guide





Ready to unlock the power of your data? With this comprehensive guide, you’ll learn how to build and maintain reliable, scalable, distributed systems with Apache Hadoop. This book is ideal for programmers looking to analyze datasets of any size, and for administrators who want to set up and run Hadoop clusters.

You’ll find illuminating case studies that demonstrate how Hadoop is used to solve specific problems. This third edition covers recent changes to Hadoop, including material on the new MapReduce API, as well as MapReduce 2 and its more flexible execution model (YARN).

  • Store large datasets with the Hadoop Distributed File System (HDFS)
  • Run distributed computations with MapReduce
  • Use Hadoop’s data and I/O building blocks for compression, data integrity, serialization (including Avro), and persistence
  • Discover common pitfalls and advanced features for writing real-world MapReduce programs
  • Design, build, and administer a dedicated Hadoop cluster—or run Hadoop in the cloud
  • Load data from relational databases into HDFS, using Sqoop
  • Perform large-scale data processing with the Pig query language
  • Analyze datasets with Hive, Hadoop’s data warehousing system
  • Take advantage of HBase for structured and semi-structured data, and ZooKeeper for building distributed systems



Windows 8 For Dummies

Windows 8 For Dummies





The bestselling tech book of all time, now updated for Windows 8

Microsoft Windows is the operating system that runs nearly 90 percent of the world's computers. Windows 8 will offer new interface updates, cloud-based services, and much more. This update of Andy Rathbone's bestselling Windows guide covers all the basics, plus the enhancements unique to Windows 8. Whether you're meeting Windows for the first time or upgrading from an earlier version, this book shows you how to navigate the interface, work with files, browse the Internet, set up e-mail, manage media, and more.

  • Combined editions of this book, all by Microsoft MVP Andy Rathbone, have sold more than 15 million copies worldwide, making Windows For Dummies the #1 bestselling technology book of all time
  • Covers all the basics of using Windows 8--core desktop components, managing files and folders, saving files, using Windows search, printing, and working in the cloud
  • Shows how to get online, set up and use e-mail, use the latest version of Internet Explorer, set up security and virus protection, add music to the media player, organize photos, and edit media
  • Includes coverage on using Windows 8's new start screen on both a desktop computer and a touchscreen device

Windows 8 For Dummies has what all Windows newbies need to know as well as complete coverage of the new version's bells and whistles.




Raspberry Pi User Guide

Raspberry Pi User Guide





Make the most out of the world’s first truly compact computer

It's the size of a credit card, it can be charged like a smartphone, it runs on open-source Linux, and it holds the promise of bringing programming and playing to millions at low cost. And now you can learn how to use this amazing computer from its co-creator, Eben Upton, in Raspberry Pi User Guide. Cowritten with Gareth Halfacree, this guide gets you up and running on Raspberry Pi, whether you're an educator, hacker, hobbyist, or kid. Learn how to connect your Pi to other hardware, install software, write basic programs, and set it up to run robots, multimedia centers, and more.

  • Gets you up and running on Raspberry Pi, a high-tech computer the size of a credit card
  • Helps educators teach students how to program
  • Covers connecting Raspberry Pi to other hardware, such as monitors and keyboards, how to install software, and how to configure Raspberry Pi
  • Shows you how to set up Raspberry Pi as a simple productivity computer, write basic programs in Python, connect to servos and sensors, and drive a robot or multimedia center

Adults, kids, and devoted hardware hackers, now that you've got a Raspberry Pi, get the very most out of it with Raspberry Pi User Guide.




Python for Data Analysis

Python for Data Analysis





Python for Data Analysis is concerned with the nuts and bolts of manipulating, processing, cleaning, and crunching data in Python. It is also a practical, modern introduction to scientific computing in Python, tailored for data-intensive applications. This is a book about the parts of the Python language and libraries you’ll need to effectively solve a broad set of data analysis problems. This book is not an exposition on analytical methods using Python as the implementation language.

Written by Wes McKinney, the main author of the pandas library, this hands-on book is packed with practical cases studies. It’s ideal for analysts new to Python and for Python programmers new to scientific computing.

  • Use the IPython interactive shell as your primary development environment
  • Learn basic and advanced NumPy (Numerical Python) features
  • Get started with data analysis tools in the pandas library
  • Use high-performance tools to load, clean, transform, merge, and reshape data
  • Create scatter plots and static or interactive visualizations with matplotlib
  • Apply the pandas groupby facility to slice, dice, and summarize datasets
  • Measure data by points in time, whether it’s specific instances, fixed periods, or intervals
  • Learn how to solve problems in web analytics, social sciences, finance, and economics, through detailed examples



The Elements of Computing Systems

The Elements of Computing Systems: Building a Modern Computer from First Principles





In the early days of computer science, the interactions of hardware, software, compilers, and operating system were simple enough to allow students to see an overall picture of how computers worked. With the increasing complexity of computer technology and the resulting specialization of knowledge, such clarity is often lost. Unlike other texts that cover only one aspect of the field, The Elements of Computing Systems gives students an integrated and rigorous picture of applied computer science, as its comes to play in the construction of a simple yet powerful computer system.Indeed, the best way to understand how computers work is to build one from scratch, and this textbook leads students through twelve chapters and projects that gradually build a basic hardware platform and a modern software hierarchy from the ground up. In the process, the students gain hands-on knowledge of hardware architecture, operating systems, programming languages, compilers, data structures, algorithms, and software engineering. Using this constructive approach, the book exposes a significant body of computer science knowledge and demonstrates how theoretical and applied techniques taught in other courses fit into the overall picture.Designed to support one- or two-semester courses, the book is based on an abstraction-implementation paradigm; each chapter presents a key hardware or software abstraction, a proposed implementation that makes it concrete, and an actual project. The emerging computer system can be built by following the chapters, although this is only one option, since the projects are self-contained and can be done or skipped in any order. All the computer science knowledge necessary for completing the projects is embedded in the book, the only pre-requisite being a programming experience.The book's web site provides all tools and materials necessary to build all the hardware and software systems described in the text, including two hundred test programs for the twelve projects. The projects and systems can be modified to meet various teaching needs, and all the supplied software is open-source.




Access 2010

Access 2010: The Missing Manual




  • ISBN13: 9781449382377
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

Go from Access novice to true master with the professional database design tips and crystal-clear explanations in this book. You'll learn all the secrets of this powerful database program so you can use your data in creative ways -- from creating product catalogs and publishing information online to producing invoices and reports.

  • Build a database with ease. Store information to track numbers, products, documents, and more
  • Customize the interface. Build your own forms to make data entry a snap
  • Find what you need fast. Search, sort, and summarize huge amounts of information
  • Put your data to use. Turn raw info into printed reports with attractive formatting
  • Share your data. Collaborate online with SharePoint and the brand-new Access web database
  • Dive into Access programming. Get tricks and techniques to automate common tasks
  • Create rich data connections. Build dynamic links with SQL Server, SharePoint, and other systems
Five Touchstones to Understanding Access

Let’s face it--learning the tricks and techniques of database design can be a bit of a slog. But if you’re just starting out with Access, here are five key insights that can help you understand how the database world works. Keep these points in mind, and you’ll be on the inside track to mastering Access.

    1. Databases hold database objects. Most people are familiar with tables, the grid-like grouping of data that stores your information (for example, lists of items you own, friends you have, or products you sell through your small business). But tables are just one type of object that an Access database can hold. The other key ingredients are queries (customized search routines that pull out the information you need at the drop of a hat), reports (similar to queries, but nicely formatted and ready for printing), forms (windows that make it easy to review and edit the data in your tables), and macros and modules (miniature programs that can do just about anything—from updating 10,000 records at once to firing off an email).

    2. Relationships hold it all together. Access newbies sometimes start out thinking a database is just a glorified spreadsheet. After all, can’t Excel hold long lists with hundreds of thousands of rows? (And yes, it can.) However, Access has a feature Excel can’t duplicate: relationships. A typical Access database holds several tables, and relationships link these tables together. For example, a table of customers might link to a table of orders, which would link to a table of products, allowing you to answer questions like “What customers spent the most money?” and “What is the most popular product for customers living in New York?” Relationships also safeguard your data--for example, they make it impossible for someone to accidentally place an order for a product or a customer that doesn’t exist.

    3. There are two ways to work with a database: as a designer and as a user. The database designer is the person who sets up the database. The database designer has the responsibility of laying out the tables, building the queries, and knocking together some nice reports and forms (assuming you want all those features). By comparison, the database user is the person who uses the tables, queries, reports, and forms in day-to-day life. The user reviews records, makes changes, and fills the tables up with data.

    Depending on what type of database you’re creating (and what you want to accomplish), you may be both the database designer and the database user. But it’s important to realize that these are distinct tasks. In fact, when using a properly designed database, database users don’t need to be particularly skilled with Access. They can just work with the forms and reports that the database designer created.

    4. Sooner or later, you’ll need macros. To become an Access expert, you must first learn to design a logical, consistent set of tables and add the relationships that link them together. Next, you must learn to build the other types of objects--queries, forms, and reports--that make it easier to perform common tasks. At some point, while tackling this second stage, you’ll run into a challenge that forces you to step up to the third level of Access mastery: macros.

    Macros are miniature programs that perform custom tasks. The good news is that in Access 2010, you can design your own macros without becoming a programmer. You just need to drag, drop, and arrange a sequence of ready-made macro commands into the Access macro designer. For example, you can use macros to build buttons that send emails, start printouts, make updates, or just take you around your database.

    5. Expert user, meet Visual Basic. Some people stop their Access journey at this point, content to use tables, forms, reports, and macros to do all their work. But if you want to see everything Access has to offer, you need to take a look at its high-powered Visual Basic engine. Using VB code, you can do almost anything, from validating a credit card to leading a customer through an order process (two examples that are discussed in Access 2010: The Missing Manual). And if you’re willing to pick up some basic programming concepts, you can use code to transform a simple database into a cohesive database application—for example, something that looks more like the traditional desktop programs you run on your computer.




Arduino Cookbook

Arduino Cookbook





Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.

You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.

  • Get up to speed on the Arduino board and essential software concepts quickly
  • Learn basic techniques for reading digital and analog signals
  • Use Arduino with a variety of popular input devices and sensors
  • Drive visual displays, generate sound, and control several types of motors
  • Interact with devices that use remote controls, including TVs and appliances
  • Learn techniques for handling time delays and time measurement
  • Apply advanced coding and memory handling techniques



Windows 7 Quick Reference Guide (Cheat Sheet of Instructions, Tips & Shortcuts - Laminated Card)

Windows 7 Quick Reference Guide (Cheat Sheet of Instructions, Tips & Shortcuts - Laminated Card)





Laminated quick reference guide showing step-by-step instructions and shortcuts for how to use Microsoft Windows 7. Covers the following topics:

Starting a Program, Accessories (Calculator, Note Pad), Using the Shortcut Menu, Properties, Pinning a Program to the Start Menu, Opening Files or Folders, Using Jump Lists (Recently Used Files, Pinned Files, Common Tasks), Pinning Files to Jump Lists, Switching Among Open Windows.
Manipulating Windows: Moving, Enlarging, Restoring, Hiding or Minimizing, Restoring a Minimized Window, Showing the Desktop.
Exiting a Program/Closing a Window, Adding Gadgets to the Desktop, Using the Notification Area (Printing, Security, Sound), What to Try if a Program Freezes, Using the Control Panel, Saving a Document, Getting Help.
File Management with Windows Explorer: Changing Views, Show/Hide Menu Bar, Show/Hide Navigation Pane, Arrange Group or Sort Files and Folders, Navigating Folders in Explorer, Working with Libraries, Selecting Multiple Items, Moving or Copying Files or Folders, Creating a Folder, Creating a Shortcut to a Document Folder or Other Item, Renaming Files or Folders, Zipping Files or Folders, Deleting Files or Folders, Restoring Items from the Recycle Bin, Emptying the Recycle Bin, Burning to a CD/DVD, Searching for a File Folder or Program, Ending your Windows Sessions, and Changing Login Password.
Also includes a list of keyboard shortcuts.

This guide is suitable as a training handout, or simply an easy to use reference guide, for any type of user.


Training Kit (Exam 70-462)

Training Kit (Exam 70-462): Administering Microsoft SQL Server 2012 Databases





EXAM PREP GUIDE

Ace your preparation for the skills measured by Exam 70-462—and on the job—with this official Microsoft study guide. Work at your own pace through a series of lessons and reviews that fully cover each exam objective. Then, reinforce and apply what you’ve learned through real-world case scenarios and practice exercises.

Maximize your performance on the exam by mastering the skills and experience measured by these objectives:

  • Install and configure SQL Server
  • Maintain instances and databases
  • Optimize and troubleshoot SQL Server
  • Manage data
  • Implement security
  • Implement high availability

PRACTICE TESTS

Assess your skills with the practice tests on CD. You can work through hundreds of questions using multiple testing modes to meet your specific learning needs. You get detailed explanations for right and wrong answers—including a customized learning path that describes how and where to focus your studies.




Objective-C Programming

Objective-C Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)





Want to write applications for iOS or the Mac? This introduction to programming and the Objective-C language is the first step on your journey from someone who uses apps to someone who writes them.

Based on Big Nerd Ranch's legendary Objective-C Bootcamp,¿this book covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies.

This is the only introductory-level book written by Aaron Hillegass, one of the most experienced and authoritative voices in the iOS and Cocoa community.

Compatible with Xcode 4.2, iOS 5, and Mac OS X 10.7 (Lion), this guide features short chapters and engaging style to keep you motivated and moving forward. At the same time, Aaron’s determination that you understand what you’re doing—or at least why you’re doing it—encourages you to think critically as a programmer.




Machine Learning

Machine Learning: A Probabilistic Perspective (Adaptive Computation and Machine Learning series)





Today's Web-enabled deluge of electronic data calls for automated methods of data analysis. Machine learning provides these, developing methods that can automatically detect patterns in data and then use the uncovered patterns to predict future data. This textbook offers a comprehensive and self-contained introduction to the field of machine learning, based on a unified, probabilistic approach. The coverage combines breadth and depth, offering necessary background material on such topics as probability, optimization, and linear algebra as well as discussion of recent developments in the field, including conditional random fields, L1 regularization, and deep learning. The book is written in an informal, accessible style, complete with pseudo-code for the most important algorithms. All topics are copiously illustrated with color images and worked examples drawn from such application domains as biology, text processing, computer vision, and robotics. Rather than providing a cookbook of different heuristic methods, the book stresses a principled model-based approach, often using the language of graphical models to specify models in a concise and intuitive way. Almost all the models described have been implemented in a MATLAB software package--PMTK (probabilistic modeling toolkit)--that is freely available online. The book is suitable for upper-level undergraduates with an introductory-level college math background and beginning graduate students.




C# 5.0 in a Nutshell

C# 5.0 in a Nutshell: The Definitive Reference





When you have a question about C# 5.0 or the .NET CLR, this bestselling guide has precisely the answers you need. Uniquely organized around concepts and use cases, this updated fifth edition features a reorganized section on concurrency, threading, and parallel programming—including in-depth coverage of C# 5.0’s new asynchronous functions.

Shaped by more than 20 expert reviewers, including Microsoft’s Eric Lippert, Stephen Toub, Chris Burrows, and Jon Skeet, this book has all you need to stay on track with C# 5.0. It’s widely known as the definitive reference on the language.

  • Get up to speed on C# language basics, including syntax, types, and variables
  • Explore advanced topics such as unsafe code and type variance
  • Dig deep into LINQ via three chapters dedicated to the topic
  • Learn about code contracts, dynamic programming, and parallel programming
  • Work with .NET features, including reflection, assemblies, memory management, security, I/O, XML, collections, networking, and native interoperability

"C# 5.0 in a Nutshell is one of the few books I keep on my desk as a quick reference."

—Scott Guthrie, Microsoft

"Whether you’re a novice programmer or an expert who wants to improve your knowledge of modern asynchronous programming techniques, this book has the information you need to get the job done in C#."

—Eric Lippert, Microsoft




Head First Design Patterns

Head First Design Patterns





You're not alone.

At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun.

You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code.

You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern.

Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter.

With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts.

If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.




Code Complete

Code Complete: A Practical Handbook of Software Construction, Second Edition





Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code.

Discover the timeless techniques and strategies that help you:

  • Design for minimum complexity and maximum creativity
  • Reap the benefits of collaborative development
  • Apply defensive programming techniques to reduce and flush out errors
  • Exploit opportunities to refactor—or evolve—code, and do it safely
  • Use construction practices that are right-weight for your project
  • Debug problems quickly and effectively
  • Resolve critical construction issues early and correctly
  • Build quality into the beginning, middle, and end of your project



Microsoft Word 2010 Introduction Quick Reference Guide (Cheat Sheet of Instructions, Tips & Shortcuts - Laminated Card)

Microsoft Word 2010 Introduction Quick Reference Guide (Cheat Sheet of Instructions, Tips & Shortcuts - Laminated Card)





Laminated quick reference card showing step-by-step instructions and shortcuts for how to use Microsoft Office Word 2010. This guide is suitable as a training handout, or simply an easy to use reference guide, for any type of user. The following topics are covered:

Creating, Opening & Saving Documents; Working with Previous File Versions; Setting up the Page; Inserting/Deleting Text; Spacing between Paragraphs; Undo, Redo, and Repeat; Moving and Copying Text.
Formatting: Changing Font, Size, Enhancements, Paragraph Alignment; Copying Formatting; Using the Mini Toolbar; Highlighter.
Draft, Print Layout, Reading Views; Going to a Page; Searching Using the Navigation Pane; Creating and Editing Headers and Footers; No Header or Footer on the First Page, Inserting a Page Break.
Checking Spelling, Grammar; AutoCorrect; Creating and Inserting Quick Part Building Blocks; Sending the Document as an E-mail Attachment; Saving as PDF; E-mailing a PDF; Printing Envelopes and Labels; Previewing and Printing.
Also includes: Lists of Selection and Movement Shortcuts.

This guide is one of several titles available for Word 2010: Word 2010 Introduction, Word 2010 Formatting, Word 2010 Advanced, Word 2010 Mail, Merge & Forms, Word 2010 Templates & Macros, Word 2010 Collaboration Features.


Microsoft Project 2010 Step by Step (Step By Step (Microsoft))

Microsoft Project 2010 Step by Step (Step By Step (Microsoft))





Experience learning made easy-and quickly teach yourself how to manage your projects with Project 2010. With Step By Step, you set the pace-building and practicing the skills you need, just when you need them! Topics include building a project plan and fine-tuning the details; scheduling tasks, assigning resources, and managing dependencies; monitoring progress and costs; keeping projects on track; communicating project data through Gantt charts and other views.




Gamestorming

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers




  • ISBN13: 9780596804176
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.

  • Overcome conflict and increase engagement with team-oriented games
  • Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques
  • Improve understanding by role-playing customer and user experiences
  • Generate better ideas and more of them, faster than ever before
  • Shorten meetings and make them more productive
  • Simulate and explore complex systems, interactions, and dynamics
  • Identify a problem’s root cause, and find the paths that point toward a solution
Play a Game from Gamestorming

We're hardwired to play games. We play them for fun. We play them in our social interactions. We play them at work. That last one is tricky. "Games" and "work" don't seem like a natural pairing. Their coupling in the workplace either implies goofing off (the fun variant) or office politics (the not-so-fun type).

The authors of Gamestorming, have a different perspective. They contend that an embrace and understanding of game mechanics can yield benefits in many work environments, particularly those where old hierarchical models are no longer applicable, like the creatively driven knowledge work of today’s cutting edge industries.

Here is one of the 83 games featured in Gamestorming:

The ELEVATOR PITCH Game

OBJECTIVE OF PLAY: What has been a time-proven exercise in product development applies equally well in developing any new idea: writing the elevator pitch. When developing and communicating a vision for something, whether it’s a new service, a company-wide initiative, or just a good idea that merits spreading, a group will benefit from going through the exercise of writing their elevator pitch.

Often this is the hardest thing to do in developing a new idea. An elevator pitch must be short enough to deliver in a fictional elevator ride but also contain a compelling description of the problem you’re solving, who you’ll solve it for, and one key benefit that distinguishes it from other ideas.

NUMBER OF PLAYERS: Can be done individually, or with a small working group

DURATION OF PLAY: Save at least 90 minutes for the entire exercise, and consider a short break after the initial idea generation is complete before prioritizing and shaping the pitch itself. Small working groups will have an easier time coming to a final pitch; in some cases it may be necessary to assign one person with follow-up accountability for the final wording after the large decisions have been made in the exercise.

HOW TO PLAY: Going through the exercise involves both a generating and a formative phase. To set up the generating phase, write these headers in sequence on flip charts:

  • Who is the target customer?
  • What is the customer need?
  • What is the product name?
  • What is its market category?
  • What is its key benefit?
  • Who or what is the competition?
  • What is the product’s unique differentiator?
These will become the elements of the elevator pitch. They are in a sequence that adheres to the following formula.

To finish the setup, explain the elements and their connection to each other:

  • The target customer and customer need are deceptively simple: any relatively good idea or product will likely have many potential customers and address a greater number of needs. In the generative phase, all of these are welcome ideas.
  • It is helpful to fix the product name in advance--this will help contain the scope of the conversation and focus the participants on “what” the pitch is about. It is not outside the realm of possibility, however, that useful ideas will be generated in the course of the exercise that relate to the product name, so it may be left open to interpretation.
  • The market category should be an easily understood description of the type of idea or product. It may sound like “employee portal” or “training program” or “peer-to-peer community.” The category gives an important frame of reference for the target customer, from which they will base comparisons and perceive value.
  • The key benefit will be one of the hardest areas for the group to shape in the final pitch. This is the single most compelling reason a target customer would buy into the idea. In an elevator pitch, there is no time to confuse the matter with multiple benefits--there can be only one memorable reason “why to buy.” However, in the generative phase, all ideas are welcome.
  • The competition and unique differentiator put the final punctuation on the pitch. Who or what will the target customer compare this idea to, and what’s unique about this idea? In some cases, the competition may literally be another firm or product. In other cases, it may be “the existing training program” or “the last time we tried a big change initiative.” The unique differentiator should be just that: unique to this idea or approach, in a way that distinguishes it in comparison to the competition.

The Generating Phase
Once the elements are understood, participants brainstorm ideas on sticky notes that fit under each header. At first, they should generate freely, without discussion or analysis, any ideas that fit into any of the categories. Using the Post-Up technique, participants put their notes onto the flip charts and share their ideas.

Next, the group may discuss areas where they have the most trouble on their current pitch. Do we know enough about the competition to claim a unique differentiator? Do we agree on a target customer? Is our market category defined, or are we trying to define something new? Where do we need to focus?

Before stepping into the formative phase, the group may use dot voting, affinity mapping, or another method to prioritize and cull their ideas in each category.

The Formative Phase
Following a discussion and reflection on the possible elements of a pitch, the group then has the task of “trying out” some possibilities. This may be done by breaking into small groups, as pairs, or as individuals, depending on the size of the larger group. Each group is given the task of writing an elevator pitch, based on the ideas on the flip charts.

After a set amount of time (15 minutes may be sufficient), the groups reconvene and present their draft versions of the pitch. The group may choose to role-play as a target customer while listening to the pitch, and comment or ask questions of the presenters.

The exercise is complete when there is a strong direction among the group on what the pitch should and should not contain. One potential outcome is the crafting of distinct pitches for different target customers; you may direct the group to focus on this during the formative stage.

STRATEGY
Don’t aim for final wording with a large group. It’s an achievement if you can get to that level of completion, but it’s not critical and can be shaped after the exercise. What is important is that the group decides what is and is not a part of the pitch.

Role play is the fastest way to test a pitch. Assuming the role of a customer (or getting some real customers to participate in the exercise) will help filter out the jargon and empty terms that may interfere with a clear pitch. If the pitch is truly believable and compelling, participants should have no problem making it real with customers.

The elevator pitch, or elevator speech, is a traditional staple of the venture capital community, based on the idea that if you are pitching a business idea it should be simple enough to convey on a short elevator ride.